pig

Team

Valeria Fierro

Matt Dietzman

Bright Hoang

Sam Lopez

Lana Vuong

Timeline

30 weeks

Role

Product Designer

Tools

FigJam

Figma Design

Google Forms

Illustrator

Overview

Personal Finance for Gen Z, by Gen Z.

I served as a product designer for an app to help Gen Z learn more about the fundamentals of financial literacy, where I conducted competitor analysis and user research and translated insights into a tangible prototype.

The result is $avr: an app that educates users and builds confidence in financial literacy through interactive modules to prepare for managing their finances in the real world.

Context

Gen Z's Financial Struggles

Despite making up 27% of the workforce by 2025, over a quarter of Generation Z have reported lacking confidence with their financial literacy, making them the most financially unconfident generation.

We want to bridge this gap and create a solution that introduces important financial concepts to Gen Z early in their financial journeys and set them up for financial success.

Solution

Introducing: $avr.

$avr. is a learning app that simulates the process of managing your personal finances in the real world: earning in-app currency by completing learning modules that build their financial literacy skills and managing their “money” by saving, investing, saving for retirement, etc.

Users can see a quick snapshot of financial progress, compete with their friends, customize their character, and discover new learning modules.

A more thorough breakdown of the user’s financial progress can be found in the Wallet page, where totals, trends, and recent transactions can be seen for various accounts.

savings modules

To supplement these interactive simulations, we created interactive quiz-like learning modules to keep the information digestible, convenient to learn, and fun.

Using the money earned from completing learning modules and investing, users can buy accessories for their pig, which serves as the core incentive for our app.

Competitive Analysis

Existing Personal Finance Apps

Through competitive analysis, we learned that educational competitors are effective, but there's a lot of conflicting/wrong information, whereas existing financial apps/resources can be confusing for those with little/no prior knowledge, and apps targeted at beginners/Gen Z often lack helpful content/limit possible engagement for users.

nerdwallet
youtube
khan academy
school courses

Pros

Trusted & verified, well-established brand, wide variety of resources

Pros

Wide variety of content

Pros

Trusted & verified, well-established brand

Pros

Teaches good fundamentals

Cons

Unengaging & contains jargon

Cons

Content is not verified & not always trustworthy

Cons

Relatively limited content, not personalized

Cons

Stress from grades, tuition makes classes less accessible

User Research

“I mostly have no idea what I'm doing when it comes to money.”

We conducted surveys to gather broad insights, then conducted interviews to gain a more in-depth understanding of Gen Z’s emotional responses, motivations, and specific challenges related to financial literacy.

Overall, participants were generally not very knowledgeable, but had a clear interest in hands-on, digestible, engaging, and practical learning, with clear step-by-step guidance, and reliable information tailored to their own financial situations.

credit card pig
confused investing pig
confused teaching pig
personalized learning pig

Basic familiarity with checking, savings, & credit

Struggle with investing, retirement, & taxes

Not knowledgable/confident enough to teach others

Prefer personalized, interactive learning methods

How might we...

Support Gen Z in developing stronger personal financial literacy skills by making the learning process fun and engaging?

Ideation

Learning Modules and Micro-Investing

After considering various ideas, we decided to focus on creating micro-investing and learning modules that let users simulate investing without significant amounts of money and learn key personal finance concepts.
Based on our user research, we thought to "inflate" the amount of money in the user’s in-app portfolio in hopes of motivate users to invest more money.

learning module wireframe
micro-investing wireframe

Obstacles

Pivoting Away from Micro-Investing

After user testing, our findings indicated that investing real money was daunting for people inexperienced in finance, so we switched to paper trading (investing fake in-app currency) instead.

Switching to paper trading allowed us to directly reward users for completing learning modules and make our app more approachable.

Micro-investing

micro-investing prototype

Paper trading

paper trading prototype

Design

Connecting Main Features

To connect the learning modules and paper trading features of our app, users are only able to unlock the simulated financial products (e.g., checking, investments, etc.), once they’ve completed the respective learning module, encouraging users to practice and build their confidence in investing in real life.

wallet screen
locked retirement simulator

Adding Moments of Joy

To keep users motivated and engaged, they can use money earned from completing learning modules and investing to buy accessories for their piggy avatar!

Impact

Potential Success Metrics

Although we did not collect metrics of the success of our app, these are the key metrics I would track: number of downloads/installs to gauge interest, percentage of day 1 retention to see the number of users that return the day after installing, and the number of daily/monthly active users to measure retention and effectiveness of our app.

Reflection

What $avr. Taught Me

Add joy and whimsy! In earlier iterations of our user interface, half of our team wanted to go for a more modern and sleek look, but I suggested adding a little character (yay piggy!) and some color to make the interface more engaging and enjoyable.

Through this, I learned that joy and whimsy goes beyond aesthetics: that it can make daunting topics like financial literacy more approachable and your product more alive.